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(+1)

Quite a unique and engaging experience! The monster composition is a bit rough, but once you see it in practice, it makes some sense. There are some elements here that I really, really love, like the speed-based initiative system, and the small board, but other parts of this are kinda rough, and it's likely a product of the very condensed development period. That monsters can't "flip" to face backwards is one of them. I had one monster who just became useless at a certain point because he was too deep into the map to hit anyone. As well, HP and Dam are significantly more powerful than speed, which results in some strange losses in utility for "fast" monsters. The music jams though, and the sfx all feel appropriate, if a little lacking in diversity. The art style is also great. It'll be sweet to see more parts and levels added to the game in the future, as well as more tracks to the OST and might I suggest unlockable shaders that will totally alter the color pallete? Just a thought. Anyway, I thought this was great! Excited to see what you come up with next!

(+1)

Thank you very much for such a detailed comment! Unfortunately, the game is not perfect, especially the balance of the game, due to the lack of time. We will definitely polish it soon!

(and thanks for the idea with different shaders :D)