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The ideas behind this game are gold. The way the UI is designed, the little details—down to the planchette pointer—are so appropriate. While some bits could use polishing (there are essentially no "camera movements" like close-ups or pans to make the scenes more dynamic, the cards could use some animation to give the card-drawing an immersive flair), looking at the credits tells you the team wasn't the largest. This means plenty was accomplished for a single-month jam, congrats!

The story is unveiled in a manner that feels close to a tease, but with far darker undertones, the imperfect repetition builds the world to make the conclusion far more satisfying. And the voice acting is great. While being gently guided by the narrator (who isn't alien to emotion), I can feel how the Old Friend is holding back in their attempt to arrive to the best (?) outcome, the Other Friend's otherworldly nature that's incapable of understanding humans. Congrats on this game!

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Thank you for your kind words and very fair criticism! I definitely learned the importance of setting deadlines and programming is not as simple as I naively thought. But with the bit of time we had we wanted to at least made the parts we had come out it's best so I'm glad you acknowledge that! Thank you again for giving the time to play and review the game. :)