☆ Small Devlog 10/30/24 +
Happy hallow's eve everyone! I've been toying with lighting and shadow methods today and adding volumetric fog to replace the shader. I made some new trees that are better for performance (wayyy less transparent objects) and I removed any fog that was in the cathedral since.. that was bothering me. :p
I've been working on fleshing out the forest, I added a bunch of the trees but haven't figured out to implement collision on them as I used a grass plugin to place them easier. I plan on making more forest details and a graveyard with a new NPC to worldbuild a bit more instead of just heading straight to the portal hub. I'm going to make some UI soon, the exit menu will be first. I also fixed the overbearing glow on Pris's prism.
I still have a fair amount of work ahead of me with making the monster, making 2 castles (ouu!), making a deity, coding mechanics, finishing up the forest.. Maybe I'll model the monster next, or some of the NPCs. I will figure out what to do for a dialogue system and see if I'd like to make it from scratch or use the plugin.
Thank you for reading ! <3
-Spooky || gothflakes