I appreciate that but I kind of did the opposite put my full weight on the gas to try and get the thing done and in 1.0 by Halloween (tomorrow) like I promised in the very devlog after this one. I've been in an absolutely feverish crunch mode and I think I've probably put in something like 70ish hours over the 5-6 days, actually finishing the game, playtesting it (and all the different endings), last second debugging, capturing vod, making gifs, still have to cut a new and also see if I can actually uploading a working build/depot/package to STEAM (which has been a huge problem for me). I'm in a pretty terrible place, medically, psychologically, and especially financially, but I've thrown myself into the work and not really allowed myself to think about any of my other woes or crises. This is probably the feverish crunch state talking but part of me feels like I'm not going to survive much longer and I want to get this thing done before I die, fulfill tha tpromise to myself.
But even if every moment up until this devlog was wasted effort, I made the decision to waste more effort and harder to get this motherfucker SHIPPED. What's another 17 or 19 days of my life I've squandered on this very-possibly-marketless game after the three years I've been working on this incarnation and the 19 years I've been thinking about the project more broadly. Once the game is actually out of EA and in full release on STEAM and I have screamed my lungs out into the void about it, so by the end of All Saints Day, I'm going to let myself pause and take a very, very, very deep breath and generally do the stuff you said. I THINK about quitting all the time, but push comes to shove, when it comes to DOING I really have no quit in me.
(I was a mildly successful entrepeneur/small business owner once, in an even more niche nerd market, Tabletop indie RPGs, but in most ways, like so much, that feels like it was in another life.)