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I know the procedural generation didn't work out quite right but I think these mechanics could be fun in tough hand crafted puzzles. I know art wasn't really part of the jam, but I think some visual cues like pulsing or shaking would be helpful. Even simple animations like the squares you collect moving up to the UI will show the player what their choice is affecting. When the level gen worked and I got a map that I had to think about for a moment I really enjoyed it. 

Thanks for the feedback!