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Fix The Connections's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 2.500 | 2.500 |
Theme/Limitation | #7 | 3.000 | 3.000 |
Overall | #7 | 2.500 | 2.500 |
Technical | #8 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type YES to agree that every member of your team is 13 years of age or older at the time of submission.
YES
How many people were on your team?
1
What assets did you NOT create (including code)?
Stuff from Unity
What assets did you create BEFORE the jam STARTED (including code)?
None
What engine/technology/language did you use to create the prototype?
Unity
What can we do to improve the next jamming experience?
It was okay.
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Comments
I know the procedural generation didn't work out quite right but I think these mechanics could be fun in tough hand crafted puzzles. I know art wasn't really part of the jam, but I think some visual cues like pulsing or shaking would be helpful. Even simple animations like the squares you collect moving up to the UI will show the player what their choice is affecting. When the level gen worked and I got a map that I had to think about for a moment I really enjoyed it.
Thanks for the feedback!
Neat idea but it needs some work to make more of a game. It seems that a lot of starts are totally unwinnable (unless I've misunderstood some mechanic):
Otherwise once you get going it's usually too easy.
Something went wrong with the level generation so some are impossible to solve. After the jam I will try to fix it. I will also look into tweaking the difficulty. Thanks for playing!