Thanks for submitting this, my man!
I'm very impressed with the smoothness of that kangaroo walk (hop) cycle!
I am intrigued by the fact that you can pocket the big fan. I know that a puzzle platformer is the obvious direction to take this in, but I would love to see more of an immersive sim/playground approach. Not only could the fan blow the player across wider gaps, but it might also blow crates around, or redirect projectiles.
The small amount of parallax on the galaxy background coupled with the ethereal music go a long way towards the overall atmosphere.