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(+1)

Thanks for submitting this, my man!

I'm very impressed with the smoothness of that kangaroo walk (hop) cycle!

I am intrigued by the fact that you can pocket the big fan. I know that a puzzle platformer is the obvious direction to take this in, but I would love to see more of an immersive sim/playground approach. Not only could the fan blow the player across wider gaps, but it might also blow crates around, or redirect projectiles.

The small amount of parallax on the galaxy background coupled with the ethereal music go a long way towards the overall atmosphere.

A more open playground type game sounds interesting! I always love games that let you mess around freely like that and be creative with the objects and how they interact with each other and the player. (Using the fan to get across wide gaps was one of my  ideas for a potential puzzle btw!) I'll brainstorm some more about the direction I want to take the game.

I planned to make some ambient space synth music and had a general idea of the kind of music I wanted to use.

To be continued (?)