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Hi Jordan,

Sorry to speak so harshly about the body's texture and the map layout!

I probably should have figured the body was a build issue based on the overall quality of the submission otherwise. May I ask, are there more than four tapes? And.. how many are through underwater areas?

Let me apologize for calling the layout "copy-pasted". That was spoken in haste and in truth I never thought that it was actually tiled, repeated, or anything like that. The layout was very identifiable, I guess what I meant to say is that a map which played more with distant lights and dark areas between to plot and plan a route to navigate from afar (like you're on a mountain ridge during a hike, say), would be more interesting. I say this only because there was one really good area, looking up a steep tunnel at the secret exit above a camp, that this was present in the game. It was a very compelling, atmospheric spot for me. 

Again kudos to you and the team!

(+1)

Hey no worries! I didn't take it as it being harsh or anything haha, just wanted to clarify that it was a bug and not a lack of time/over-scope thing.

There are 9 audio logs in total, so definitely more than 4! It's only necessary to go underwater for 3 of them though. It's a bit difficult to say how many underwater areas there are exactly, as a lot of it is all interconnected. There is one large research chamber that is only able to be reached by swimming, and that one in particular is where I imagine most people got lost and died, as there's one split where it's a dead-end to the left but the right goes to the research area. There's also one long interconnected underwater tunnel segment that is broken up into two areas where you can surface. It connects one of the research chambers you can get to without swimming all the way back to the main central chamber (where you can refill your glowsticks).

Again, no worries about your feedback, it's what the jam comments are for :) Besides, the level design is certainly far from perfect as I'm not really a level designer to begin with. I can completely see where some areas could feel very same-y, especially given the dark lighting. Thanks again for your feedback and playing the game!

(+1)

Since the ratings period is just about over now I figured it wouldn't hurt to share what the full layout of the cave looks like.


Also, here are what the characters look like with their materials applied: