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Peer Future

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A member registered May 08, 2024 · View creator page →

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Thank you, that is very kind! I'm pleased you got something out of it even without the full context of the Mothership rules.

There's a lot of backstory that I had to cut due to space, but it definitely helped set the scene. Cheers!

Fun concept and well designed. I teleported into another level for a little bit one time when leaving a puddle. Pretty challenging to survive whenever the monsters got you in their sights, but I appreciated the frequent checkpoints too. Good work.

The lack of more expressive mechanics or a tutorial really held back my experience playing this. I had one ability which hit the two front units and pushed, and one which hit the two back and pulled. Flip-flopping enemies across the middle line, particularly when 3/4 were just bodies taking up space, was not super fun or tactical. Still, great work for having a complete and bugfree menu and gameplay loop. It really needs a basic tutorial and more informative UI before anything else.

I'm surprised by how much I enjoyed this. It connected to the SCP lore well and I found myself reflecting on that web of stories. Feeling like a staff member, or more likely D-Class, who drew the short stick. Wishing to be back in the breakroom, joking about whether an anomaly was growing in the coffee maker or not. Nice work.

Very fun and chill little game. Loved the building sprites and cute monsters.

Congratulations! As a first entry it's superb. I commend you for finishing a full story, gameplay loop (with multiple endings!), and UI/menu system. Keep up the good work.

Would love to have had a depth gauge/readout to better balance the elevator rate and the sanity meter.

My strategy was basically "Hide under a blanket and point the flashlight everywhere." Same strat I've been using since I was a kid. It's always kept the monsters away and it worked pretty well here, too. Great art, would love to see more.

This was a really fun and thoughtful set-up. Very cosmic, very horror. Very grounded. While not a big fan of this style of RPG, I appreciated the experience a lot. Very different exploration of the far future than, say, Infiniminer or No Man's Sky. The ending was sudden, and appropriate. Great work.

Got it. Thanks for sharing.

Is this your first game jam?

Fun game. Use the mouse pointer as a third eye is very meta, and very cosmic. Appreciated the quick respawn times and being able to wall jump off the same wall, as going across wall-to-wall was pretty challenging for me with the low "stickiness" of the character. Good work!

A gorgeous and morbid narrative. It was a creative concept that even give me a couple shivers during the big reveal. I wish Max and Milla's personalities were explored more - who they were before they became.. you know, just play the game, it doesn't take too long. Could use some QoL improvements, e.g. backing out of a dialogue you accidentally double-clicked. Great work!

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I loved this experience, it had a lot of surprises, exciting moments, and little flourishes. I would have enjoyed the audio more if it blended between the different rooms more. Regardless, the combat was excellent and the pacing perfect.

Fun game. I made a map and stuck pins in it to track the monsters. Couldn't quite figure out their behavior, but they seemed to lose interest in me when I jogged to the west before heading to the exit room. Great atmosphere and UI. I would have appreciated the ability to speed through some of the exposition on repeat playthroughs. Great work!

Great work! I really enjoyed the story and set-up. Superb art and player experience as well.