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I can't quite tell if the game uses 3D assets at an angle that makes it appear more 2D, or if it's all 2D but made to look 3D. Either way it's a pretty neat style.

The balance of the game feels a bit out of whack though. The turrets despawning felt a bit harsh, and the game got ridiculously easy once I was down to just one coffin and could put all the turrets in one lane.

It's a good foundation though, managing several distinct sections that share resources in a tower defense game is a cool idea.

(+1)

Yes, it is 3D, with animations to go with it, I don't know if you can see. I agree with the game balancing, though I tried fine-tuning it as much as I could with the time I had. Thank you for the feedback!