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Arcane Creations

26
Posts
4
Topics
7
Followers
1
Following
A member registered Sep 20, 2024 · View creator page →

Creator of

Recent community posts

I third Unity

Great idea!

Yes, different types of towers was on my mind, but with the time frame I had it was unrealistic. I might get around to it someday.

I am a (so far) solo developer and have been on itch.io for a couple of months.
I have two games published, one a paid game and one a browser.

250 views

11 downloads (most of them are me though)

55 browser plays

8 followers

$2 Gross Revenue (though the net result will probably be less than $1)

Here is my profile

Hello, are you still interested? We are a team of five, if you are interested please reach out on Discord. My username is arcanecreator_07943

Hello! We are a team of five, if you are interested please reach out on Discord. My username is arcanecreator_07943

Hello, I'm sorry, but I have already joined a team. I'll let you know if anything changes

Thank you!

That's all good :)

Hello, I am a Unity programmer with experience but not a lot of time. I'm happy to join if there's room

Thank you!

I am a Unity programmer with over 6 months of experience. Here is my portfolio. I have also competed in a game jam before.
If you have a ready-made team, contact me here or on my profile.
I haven't yet made a game as a team and have little to no experience with GitHub, but I can follow tasks well.

Thanks in advance,
Arcane Creations

Just making sure, you are not interested in a Unity programmer anymore?

Hello,
I joined itch.io a few weeks ago and am actively releasing games.

Here are a couple:
My best game,
and another one I made for a Halloween game jam.

Thank you!

Great job with the mechanics, I enjoyed it. Only problem is that it's a bit of a grind to get enough money to buy the speed and energy upgrades. Also, I didn't even buy weapons. Otherwise, it's a great game

Yes, it is a great tactic to wait until they start spawning.

About the coffins, your friend is right. There are three things that could have happened; 1: there were goblins at the other coffins at the same time and you didn't notice. 2: the other coffins already fell in previous rounds. 3: this was an actual bug. Out of the three the 2nd is the most likely, followed by the 1st.

Thank you for playing!

It looks like a great game, but how do I drill down?

Yes, it is 3D, with animations to go with it, I don't know if you can see. I agree with the game balancing, though I tried fine-tuning it as much as I could with the time I had. Thank you for the feedback!

You might want to make the game available for playing. Otherwise, you won't be able to recieve ratings.

(2 edits)

Goblin Raid: Cemetery Assault is my second game on itch.io and my first game jam submission!
Please play it (it's free!) and review / rate the game / give me feedback.
Play it in the browser or download it here: https://arcane-creations.itch.io/goblin-raid-cemetery-assault.

Some screenshots:



Thank you for your time!

Thank you..?

(1 edit)

It's been around three months, and now I have a game on my hands. Link: https://arcane-creations.itch.io/high-command. When I started, I didn't think I would publish it. But, I made it through the development process, and made a game! Even though I'm still adding features, it's still (to me) amazing. Anyway, I'm going to be posting updates when they come out, but until then, here are a few views of the game:





That's all. See you around!

(2 edits)

Hello!

I've been working on High Command for several months now, and it's nearing completion, but not quite there yet. My problem is that I spent a long time perfecting the unit nav and combat capabilities, and I haven't really done something with it. I have a ready-made system for missions, and there's a "training grounds" of sorts, but no campaign or story. If anybody could tell me, should I continue adding missions? Or should I add a story or similar? Better yet, if you could get the game and give me direct feedback. Here's the link to the game: https://arcane-creations.itch.io/high-command. And here's a screenshot of an average moment in time:


Thanks in advance,
Arcane Creations.