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(1 edit)

Hi! Cool system, thanks! But I have a problem in the isomteric game, for some reason objects become translucent if they overlap each other. Example in the picture. Maybe someone has encountered this?! Single object is displayed perfectly.

How are you drawing the isometric blocks? It looks like they are all on the same depth and so when the normal and material maps are drawn they "blend" together. 

Eclipse doesn't fit well with isometric projection, and you'll never get the shadows 100% correct (if that matters) from that perspective.

However, if you have those all at different depths then it should separate them when the normal and materials are composed. 

Thx!!!