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I am getting an error and I am not sure what it means.

When I set the object source in C3 I get "error: gltf, unhandled bufferView, try exporting gltf without using sparse accessors"

The model loads fine on the tester sites. the error it gives me is "

0
UNUSED_OBJECT
This object may be unused.
2
/meshes/0/primitives/0/attributes/TEXCOORD_0

" But I Don't know what that means.

I uploaded the file I am testing if you wanted to look at it.

https://drive.google.com/file/d/1JPLh9YELbWTffP7mHefZT7v2FmyJtujR/view?usp=shari...

Hmm, you could try importing to blender and then exporting, but change the export properties to not allow sparse accessors.

(2 edits)

ah that was it. I did not know that was even an export setting. It seems to have been added in Blender 4.0 as this was never an issue in 3.0 up.
For anyone else that has this issue. You can find it here in Blender 4.X export settings.


Great, thanks for adding the picture.

Try this with the original file:

https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/828684/fix-accessors-add-s...

that fixed the issue