Thank you so much, I think you are probably right about the amount of mental investment our game required to get going (and that the hints probably should have been enabled by default, or easier to find).
For future game jams I am definitely going to put more thought into how to make things more intuitive and require less mental load to play.
Congrats on your game though, it rated super well (and deserved to be), are you guys going to develop it further or just move onto the next game jam? :P
Yes, on our last Jam we had the same problem and people did not even clear 10% of the game (we went a bit hard on it, it required around 2 - 3h to finish lol) and got frustrated about it, so we decided to make more simple game for jam (and we still need to work about it).
Thank you ! Not really, we just fixed some bugs and made the end easier to find in a last build but that's about it ahah, we will move to the next jam (or next project ??)