Thank you :)
It's just a text to speech generator, you can try it here:
Thank you so much, I think you are probably right about the amount of mental investment our game required to get going (and that the hints probably should have been enabled by default, or easier to find).
For future game jams I am definitely going to put more thought into how to make things more intuitive and require less mental load to play.
Congrats on your game though, it rated super well (and deserved to be), are you guys going to develop it further or just move onto the next game jam? :P
This game looks fantastic, it has a really unique art style that I don't think I have seen before. I love the breathing and trippy moving walls. Definitely my favourite looking game I have played so far this jam.
I ran around for quite a while without figuring out what to do after I got the sword, but the movement felt nice too so I didn't mind :)
Extremely nice work
The game looks really good, and I like the look of the characters.
I cant figure out if I am supposed to figure out the path by trial and error or if I am blind and I am missing something.
Nice work either way though :)
Edit: I just figured it out, the dots in the dark are the cost in lives of the duders that follow you
This was actually a really cool and well made game.
Having the time pressure from the guy chasing you made it into more a test of muscle memory from your previous deaths as you have to play the levels almost perfectly to get through them.
The later levels are very difficult but they are all beatable with a bit of practice(and a lot of deaths)
I quite liked the art style too, Well done on this game!
(On level 3 there is a glitch where if you die the game locks up and you have to restart the page)
I couldn't for the life of me figure out how to cook the hotdog and get it to the customer :P
I liked the intro movie, but it should probably be skippable so you can just play the game the second time
Nice work :)
Edit: I figure out the hotdog's, you gotta put a bun and a hotdog on the hotplate together and it will spawn a couple assembled hotdogs on the hotplate (they are just a little hard to grab sometimes threw me off the first time)
I like the aesthetics of the game and how it sounded :)
How do I get to the exclamation mark in the kitchen? I found all of the other ones but I couldn't figure out what to do with the one in the kitchen.
To those about to play:
I accidently closed the game a couple of times trying to pause, so be careful of pushing escape :P.
Also make sure you look at the itch page, you will need the controls on there to progress
Thank you so much! I did kind of have "slay the spire with movement" in my head while I was making it. :p
When im allowed to update it I'll be sure to make it easier to see health amounts.
You can already see it as a tooltip if you hover a health bar with your mouse but it's a bit hard to notice if you don't know it's there.
Thanks heaps for the feedback ^.^
Hey guys,
I'm a godot programmer/developer looking for an artist for this game jam.
I'm from Australia so somone near to this time zone would be ideal.
I'm on a deckbuilding streak at the moment, so we could do that type of game if you wanted, but I can make pretty much anything 🙂
You can check out my previous games on my itch page
Thank you :D
It wasn't easy to find music that fit the vibe I was going for but it worked out pretty nice.
I was originally looking for slow heavy doom but I couldn't find anything that was free to use :P
If you wanted to find the music, you can find most of them in this search https://pixabay.com/music/search/sinister%20metal/
You are right about things being hard to spot.
The shadows I made intentionally hard to see, but the other guys are hard to see mainly because of the restricted colour palate. I think an outline on characters would be a good idea.
The mana should be displayed just above the end turn button, and how much the card costs is on the top left of the card. I will make this more obvious in the future though :)
Thanks for the feedback ^.^
Like the other guy said, it wasn't immediately obvious what I was supposed to do, but I eventually got it :P
It was a creative idea, I haven't seen another game quite like it. The artwork was nice, especially when the colour pops at the end. It would be nice to see a couple more levels too.
Nice work :)