Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

This was so cute and so original. The designs of the sprites were so good. I loved her walking cycle. it's a small thing but it just looked so mesmerizingly smooth. Her little expressions were so perfect. I felt immediately hooked and invested in her character. 

*Spoilers* 

The idea of being in her situation is so scary, locked somewhere to find out you're that alone. Like, setting the super natural stuff aside, being a little kid alone in a house where your parent has passed away is SO scary and what a sad, tragic and approachable way to tell this kind of story. To get this kind of sad message across. 

I really loved the metaphors of each of the "breaks" or anomalies lol. It felt like they all had meaning and were tied into the build of the story. The puzzles were well crafted! I liked the numbers one, it was straight forward but still fun to work through. 

I thought the chase sequence in the middle out of everything stuck out as a little more frustrating than fun. Just because I wasn't familiar with the hallways and felt tricked a few times. Admittedly I am TERRIBLE at chase sequences so take my gripes with a grain of salt haha. 

I wish I'd taken notes, there were so many little moments that made me laugh and a few that made me tear up. i thought their banter was really well done and never overstayed its welcome. And the ending was such a punch. I was worried, somehow a little that the message was somehow the mom was right. But I think the end of her choosing to eat "the fruit" which (such a good central metaphor of the story, tying in with the color scheme of her sprite and everything SO cool) really showcased that while she could forgive her mother (that lesson her mother never learned) .... she didn't have to make the same choices as her. Really well done. 

It functioned, I only had a few bugs. Coming back out of the fridge with Henndricks? I'm bad at names. But the room where the little lamb was missing a head (wow what a sentence) and he's telling her about the world, I somehow triggered that conversation multiple times. Not sure what's up with that, but heads up. But other than that, no major bugs or issues. Really great!!! I hope to see you in more jams. I really enjoyed that one. 

(+1)

Thank you for leaving such a nice comment! It's really nice to hear when my writing gets any sort of emotional reaction.

I'm also really glad to hear you liked the combo lock puzzle.. There was a lot of back and forth on that one when I originally pitched it, and we weren't sure if people would get it.

I appreciate the feedback on the chase sequence a lot too honestly. It was very hit-or-miss when we had friends playtest (one person spent thirty minutes on it), so I was thinking about asking Jabberwocky to adjust it if we release a post-jam version. I originally wanted thicker hallways so it's harder to get stuck, but we just never looped around to getting it done.

(The Hedrik dialogue bug also came up in playtesting and was supposed to be fixed in the most recent update lol. thank you for pointing out it's still broken.)