-Menu background graphic doesn't stretch/zoom to fill on my 16:10 monitor.
-Playing tutorial, I found it very unusual that I couldn't order my units until I set them to a group. Every RTS I've played lets you order things without groups, you instead batch select the units you want to use. Maybe just make group 1 automatically if one doesn't exist?
-Also, I couldn't tell if the tutorial was being sped along or if there was just a visual glitch, because I move along to the first encounter and sometimes a bunch of text would show up then immediately dissapear between two sets of tutorial sentences. On another note, I wish there was tooltips for the action commands, at that point most of the tutorial isn't necessary to read.
-Took me a minute to understand guard mode, doesn't help that for some reason my guys aren't shooting the moving enemy? I go on to beat the tutorial, and they never shot again.
-Game mode is kinda sucky, it's just a king of the hill with only 1 point of interest, and the enemy gets to cheat with way more(infinite?) reinforcements compared to me. Strategy didn't feels present, outside of making several groups to surround the enemy. Also, the physics based grenades are funny, but they bounce so much that it feels kind of luck of the draw for how effective they are.
-A tool tip to know that the button, which makes the units go to the waypoint automatically or not, would be nice.
-Graphical art is pretty darn cool, especially the characters. Animations are erratic though, most so the walk/run, which makes it less appealing while zoomed out and playing the game.
-Pop in, like grass, is way too aggressive and obvious to the eye.
Still early on, but has some promise. Keep it up.