Love the new models, they look really nice. Levels are still a bit too blocky though. Hope the UI will get a similar upgrade as the models did.
Going into the dungeon after finishing the tutorial level just gives me a white screen:
Fuck, there is an issue with the save system. I'll work out what went wrong and do an update.
EDIT: Save System is fixed but old saves are F'd. If you wanted to continue to play you can either do the tutorial again or paste the text between the lines in following into the following path
C:\Users\{You}\AppData\Roaming\Godot\app_userdata\Healed To Death\saves\save01.tres
--------------------------------------------------------------------------------------------
[gd_resource type="Resource" script_class="SaveData" load_steps=2 format=3]
[ext_resource type="Script" path="res://Data/SaveData.gd" id="1"]
[resource]
script = ExtResource("1")
game_version = "0.7.0"
data = {
"CompletedLevels": ["LEVEL_TUTORIAL"],
"DiscoveredEnemies": Array[String](["ENEMY_SKELETON", "ENEMY_SKELETON_RENDER", "ENEMY_SKELETON_FIREMAGE", "ENEMY_SKELETON_TOXIC", "ENEMY_SKELETON_HEALER", "ENEMY_BOSS_FIREBONTLIEUTENANT", "ENEMY_BRITTLE_SKELETON", "ENEMY_BRITTLE_POISONER", "ENEMY_HOLLOWBONE_SKELETON", "ENEMY_BOSS_CROMWELL", "ENEMY_CROMWELLSERVENT", "ENEMY_BOSS_ARCANEMAGISTRATE", "ENEMY_BOSS_OSSIFIEDOVERLORD", "ENEMY_SKELETON_FRAIL", "ENEMY_SKELETON_ENRAGER", "ENEMY_SKELETON_FLAMEFIST", "ENEMY_SKELETON_GOLIATH", "ENEMY_SKELETON_SUMMONER", "ENEMY_SKELETON_TORTURER", "ENEMY_SKELETON_BATTLEMAGE", "ENEMY_SKELETON_STALWART", "ENEMY_SKELETON_DARKSTRIKER", "ENEMY_SKELETON_AVENGER"]),
"DiscoveredSpells": Array[String](["SPELL_HEAL", "SPELL_BIGHEAL", "SPELL_INSTANTHEAL", "SPELL_ABSORBTION", "SPELL_HEALOVERTIME", "SPELL_CIRCLEOFHEALING", "SPELL_CHAINHEAL", "SPELL_FLASHHEAL", "SPELL_HEALINGSTREAM", "SPELL_HOLYLIGHT"]),
"DiscoveredUpgrades": Array[String]([]),
"HealerPower": 0,
"PUDamageSlots": 3,
"PUHealerSlots": 1,
"PUTankSlots": 1,
"PermaCriticalStrikeUpgrade": 0,
"PermaHealthUpgrade": 0,
"PermaMagicalDamageUpgrade": 0,
"PermaPhysicalDamageUpgrade": 0,
"TownBarracksBuildLevel": 0,
"TownHallBuildLevel": 1,
"TownInnBuildLevel": 0,
"TownMonasteryBuildLevel": 0,
"UnlockedLevels": ["LEVEL_TOWN", "LEVEL_AREAGENERIC"],
"WorldGold": 200
}
------------------------------------------------------------------------------------------------------
Saving seems to work now yeah, and I couldn't get the white screen bug to trigger again.
Trying to drag things in the hotbar gets stuck sometimes: https://files.catbox.moe/8ogadw.webm