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Nice to see this again! Keep it up!

Not sure why, and it’s only your game that does this, but it defaults to the wrong sound device on launch on Linux. Almost like it’s picking the first device in the list instead of detecting the default.

Could really use an FOV setting, climbing that first ladder in the tutorial is a little disorienting.

In the boiler room on the ship you can run right up the hull of the ship despite the steep slope. If you don’t want to modify the character controller to disallow this then ought to cover it with some vertical invisible walls

I like the new UI, I think this minimal look is very effective. Would be good to work in the old wood paneling somehow though. Would be cool to multiple levels of UI like in modern Doom and Quake ports, or how Hedon has extra UI layers enabled in the DLC.

Aaaargh! I can get using E for interact instead of F, but I can’t abide scrolling “up” to get to the “next” weapon. Why the hell did everybody universally decide to do it this way after Crysis did it!?

Upon ascending the dumwaiter (fun idea btw, very Duke 3D of you) the enemies in the room all immediately unload on you which seems a bit cheap. It didn’t seem like there was a way to avoid being hit at least once.

I like the new ship level overall, there’s some fun ideas in there like the new enemies at the end. Polish it up with a bunch of art like the other levels and I think this one will be pretty good.