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(+1)

Thanks for playing the game, as well as for the criticism. No really, I appreciate the harsh criticism since it means I have more work to do!

  • Appreciate the thoughts on the walls of text. One of the goals of the new system was meant to be "less walls of text", so it clearly failed.
  • Regarding the contracts, the current implementation is actually "Sell X at the same time". I feel like your read is the more natural one and the current way could be added as a harder tier. Still, it never occurred to me that they would read differently.
  • Buildings using more power is a balancing mechanism, but the power gain of Atom Smasher increasing the cost of the primary is a good point. Will fix.
  • I've been waiting for someone to call out the UI sluggishness, lol. Will prioritize.
  • Can you clarify the sound bug? I thought I squashed most of those.
(+1)
Regarding the contracts, the current implementation is actually "Sell X at the same time". I feel like your read is the more natural one and the current way could be added as a harder tier. Still, it never occurred to me that they would read differently.

Oh ok makes sense, that does make the contracts much more difficult to complete.

Can you clarify the sound bug? I thought I squashed most of those.

You can see it in action at the 17:00 timestamp of the video. The grab resource sound keeps repeating..