Will you ever make Seven Stranger 3? I think there're several class missing from the game. Such missing class inculde.
● The Psychic: Those gifted with the power to incredible power coming from the psyche, using it to influence both the physical and the spiritual.
● Reason for the class: It's a common archetype in pulp fiction, and in supernatural media that is still human. The art shown on page 69, a person is using psychokinesis on multiple knives. The Academic enigma number 1, detailing a psychic who can actually talk with spirit.
● The Thaumaturgist: Those who studied occult and esoteric texts, learning a few trick on how to manipulate the natural force of the universe.
● Reason for the class: It's a common character type you see in call of cthulhu and other more classical work of horror. It's a more benigh dabbler of supernatural than those of the Accursed or the Complicit. More way for player to have supernatural power that aren't spell. It's a playable Fascinated Occultist.
● The Explorer: Those seeking renowned, glory and fortune, by seeking out mythical beasts, rumor treasures, and lost cities, in the most dangerous and exotic of environment.
● Reason for the class: The Explorer is a classic pulp archetype that haven't been fully explore in Cthork Borg. Add more interaction to artifacts and expedition investigation. Add interesting plot hook to get the investigators out of the city and into the wilderness.
● The Martial Artist: Those who train their body, mind, and soul to withstand incredible amount of suffering, using ancient technique to take down modern enemies.
● Reason for the class: The Martial Aritst focus on traditional weaponry in way no other class have. They add more interaction to combat system and maneuver. Add bonus to using non-firearm such as bow, staff, and unarmed.