Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

"Added emotions during dialogues." is one of the funniest changelog lines.

Would've liked if there was more of a pattern to Shinmy's movements, rather than it being seemingly random. The shot also seems to have a system that limits how much you can shoot. What determines it i dont know. Is it time or just after every reflect?

Atleast the reflect window is pretty intuitive and forgiving. You just reflect bullets as it hits Seija's hands.