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(1 edit)

Good afternoon

The game is great. The climat, gameplay, graphics, it all comes together into a fine dish

But more mechanics would be nice

In the first devlog the idea of fule managment was trown away do to a lack of time but I think it will be a great addition

So my idea is to make two dificulty levels

Normal - no fule and heat managment

Hard - fule and heat managment

Fule managment is easy to grasp (no fule=restart)(tank capaciti and fule efficenti upgrades)

If you want to re-fule you either buy fule in one of setlements or pay in one of the fule rigs (new structure inspired by the ones from Girls Last Tour)

Heat managment - it will affect the tank (lower the heat, lower the movment speed [since the axels and engine are frezzing]). Isoletion layer and better heating upgrades


New turret

At the start of a new save you will be able to choose betwen claw and magnet

Magnet turret is going to be a crane at the back of a tank with magnet on it's wire (this will replace the box on the current tank)

How it will work - the stering will be similar to claw, Q and E will move the crane up and down and scroll will controle wire lenght. It will also be able to pick up multiple items at once (but it will be harder to separate things)

Upgrades - magnet size, wire lenght


New upgareds

Snow plow - slighty faster movment and better grip to the ground

Lighst 2 and 3 - wider cone and longer cone (LIGHT UPGRADES MATTER!)


That's it. Pleas keep up the good work, waiting for a new update