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(1 edit) (+1)

Thanks for playing and the detailed feedback! Really pleased you picked up on one of my goals, which was to have a minimalist take on the souls combat. 

  • Totally agree on the animation variety, although the combat is minimal I think added some animation variety will make it feel much better (especially if the leftward attack will bias the player to favoring one side)
  • Yes, the current camera system was built with a top-down perspective in mind and you can tell it really falls apart when trying more cinematic angles. I'm iterating on this now.
  • Handling occlusion is definitely a high-priority feature to tackle, its a must for the next version
  • Other smaller bugs you mentioned are also on the list to work on