Thanks for playing and the detailed feedback! Really pleased you picked up on one of my goals, which was to have a minimalist take on the souls combat.
- Totally agree on the animation variety, although the combat is minimal I think added some animation variety will make it feel much better (especially if the leftward attack will bias the player to favoring one side)
- Yes, the current camera system was built with a top-down perspective in mind and you can tell it really falls apart when trying more cinematic angles. I'm iterating on this now.
- Handling occlusion is definitely a high-priority feature to tackle, its a must for the next version
- Other smaller bugs you mentioned are also on the list to work on