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(+1)

-Did tutorial, neat idea for an autobattler to add realtime spell casting. Being a necromancer is fun too.

-Started a new game, it seems like if my units kill a guy then walk over him, I can no longer resurrect that dead enemy. I would assume that's unintended, but maybe it is?

-I learn resurrect doesn't work on dead undead, which makes enough sense and makes for a natural incentive to not throw away the undead lives so easily.

-Getting mana based on turn count is mostly fine, but it incentivizes the player to move their army as far back as possible so they have more mana by first blood. Not sure that should be encouraged.

-Would be nice if I could pause the battle so I could select my spells and such.

Beat demo, nice prototype you have there.