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A few times, I encountered a glitch where Eddie still got upset once the door opened despite the fact that she agreed to just a moment earlier, and I still got the "escaped together" ending.  I even made a video in which this happens. 

It also sort of happened in this video of mine (although I didn't get the "escaped together" ending) 

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Hi Lost Pine! 🌲😼 The NPCs may still express anger or hesitancy after unlocking parts of their respective maps... They're like that sometimes, it's a combo of the overly passionate part of their yandere personalities + bot brain! We'll see if we can tweak that somehow.

As far as the AI and game dev goes, them being upset after gaining trust shouldn't be an issue as long as they don't immediately kill you for unlocking doors. You can usually apologize, talk them through your process of finding/exiting the room, or change the subject and they'll snap out of their upset spells, even if it takes some persuasion. 

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I see, thanks for clarifying.  That said, I just posted a new video in which I encounter some definite serious glitching as I'm trying to exit the building with Eddie (in the last couple minutes of the video).

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EDIT/UPDATE: It's possible there was a server issue or due to a laggy internet connection around the time you posted the video (assuming it's shortly after you played). If the issue persists, kindly email the team with more info as instructed. Thanks!

Original Reply: Thanks, we'll check it out! To help us track future bug reports, please email support@alterstaff.io with a brief description and timestamped links (or attach cropped clips) showing the issue in action. Thank you! 💖🔪