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(+2)

Yet another banging update. The upgrade system is ingenious, especially since it allows you to temporarily upgrade yourself, permanently upgrade yourself (gacha), and permanently upgrade the restaurant too. It gets considerably more hectic now which I love, and in a way, the notepad acts as a way to help ease new players in, and not using the notepad is a risky skill-based tactic to maximise efficiency (since you save time not writing down, but if you stumble you have nothing to go back on), instead of the previous update where it was more of a suggestion.

As always the art style is adorable, and the comedy is on-point (weapon foreshadowing much.) The more I play, the more I see myself thinking of other systems from real-world American diners (and classic flash games like Papa's Pizzeria) that could be used as inspiration points - for example, maybe there are "high priority" customers with quicker tempers that tip more; maybe there is a penalty for providing the wrong food to a table instead of it just not letting you place it (less tip, more anger, etc.); maybe there is a chance for random disguised restaurant inspectors who affect the popularity of the place based on their service; maybe some upgrades come with a penalty (like one which upgrades the kitchen, providing faster cooking speeds, but introduces a new menu item you have to remember); so on and so forth. I can't wait to see where this evolves with time. Great work team!

(+4)

Amazing feedback!!! lots to think about here, wanted to reply to certain aspects: 

Firstly, the dreaded notepad! I myself only just found out today that the in game timer stops when you pull the notepad up! We were supposed to have included a little bit of dialogue explaining this but hopefully that will see to an increase in it's usability whenever the next update comes we will make sure that's more obvious.

Thanks for the lovely compliments on the style and humour, Galact's writing is always on point hehehe.

The Papa's series of games are a huge inspiration for me when it came to brainstorming ideas for the game, though i've always been more of a Freezeria player myself B)

The high priority or VIP customer idea and mystery shopper/inspector idea sounds fun, ill pass it along to Galact, and we already have ideas on how to make the game more difficult through optional upgrades, so look forward to those when they appear!

Once again, thanks for playing our silly little game