The animation fbx files only include the skeleton. If you want to have the skeleton apply to the skel mesh drag chr_knight.fbx first and then and anim_... file.
from what i noticed is. at first i was opening maya and adding the rig.ma and then the wave.fbx it didnt work. but if i was to open maya by clicking the mesh then it loaded textured and the animations worked (after i imported them)! also would this model be ok to use in commercial projects?