Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Stoff

208
Posts
650
Followers
149
Following
A member registered Aug 21, 2016 · View creator page →

Creator of

Recent community posts

glad you got it to work! If you set the project to point to that folder it should load textures automatically too. You can use it commercially

The animation fbx files only include the skeleton. If you want to have the skeleton apply to the skel mesh drag chr_knight.fbx first and then and anim_... file.

Thanks for giving it a go! Always helps to have good folks to work with! Definitely agree on the jump buffering

haha well still worked! Tough to do all that in the short time. Good stuff!

Thank you! That's a really cool way to do it. Will definitely have to look into that and give it a try

nicely polished clean and fun experience. Particularly like the sound design. Only point of feedback is more visual clarity on when you'll touch back down.  The warning sign for boulders could also blink when they're close.

Wow really well made! Really curious how you pulled off the tank sprite.

Hope it helps! Really cool game you made this time around

That also sounds great! Glad to hear you'll be building on this. Fun concept!

Very impressive visuals  and audio! The game felt pretty polished. For feedback I'd say I didn't feel much agency in the game loop. Perhaps there could be some control over what's a success and failure such as swinging the hammer at a specific rhythm or something like that. Otherwise really great work!

Very polished game and great variety of mechanics and uses for scale! I also appreciated the consistent pixel size on Alice when she's small.

Thanks Anchi! Glad ya liked it and appreciate you giving it a try!

Clever little puzzle game! I enjoyed the chaotic movement of the blocks. Also really nice job teaching mechanics like having the ramp that's locked to encourage launching off the ramp.

Very nice looking game! I was very impressed by the intro art especially. Was fun to play too. I think the bleed out meter is a bit fast, especially at the start and clicking to build felt a bit strange given you have to stand next to where you build or at least felt that way. If you're clicking it feels like you should be able to build from wherever you are. That may be a bit subjective feedback though haha. All in all though great work!

Very neat game! Felt great to play. My only note would be that it was a bit hard to judge placement sometimes due to the hit box size changing when placing a robot. If you wanted to do more with it, it would also be cool to see additional mechanics like moving platforms and such.

Really well polished, clean, good looking game! I enjoyed it but I think there could stand to be some choice. Since your obligated to pick up everything the game feels random and out of my control. Maybe you could have the option to jump over items and pick it up when you see fit.

Very charming and well polished game! The art's clean and the music is pleasant. Nice job all around.

Thanks! Glad you enjoyed it!

He's a good lad indeed. Thanks for playing!

Yup! Just as long as it's not for income

I do want to learn blender rigging! Right now best I can do is fbx but the controls don't transfer with that. Even then blender orients joints differently so the maya skeleton isn't all the useful

In the portrait you mean? I feel the portrait could use work for sure

Thanks! The props were all custom. I don't have them up anywhere unfortunately.

Yup!

This is made for Maya. There is an fbx file you can bring in Blender but it only has the skeleton. Sadly controls don't port between softwares.

Thanks! Yeah you can use it for personal UE projects but if it's a big game you should message Squeaky first. Just can't do anything you're making money off of. I doubt I'll model them all but I may make another of his characters in the future. The genshin style game idea is a fun thought!

Thanks :D

Thanks! I build from scratch unless it's part of a series like the link and Zelda models. Generally I like to start from scratch so I don't get rusty

You're very welcome :D

I believe that's what it is. This was for a art jam entry. I don't mind you using it commercially 

free to use however ya like

Enjoy!

I'd recommend setting the spine to FK mode for that. In FK mode you can unlock the hips from the spine :)

It's a bit finicky since it was originally built in Maya. If you mean the pose is distorted on import you can reset the pose to its rest position 

Thanks! We're workin hard :D

wow this was incredibly polished. Beautiful art and very solid game feel

Fun little point and click game and very nice use of theme. All-in-all pretty polished aside from the one bug y'all pointed out in the description. Great work!

Fun game, great art and fun characterization!  Definitely well put together. Especially liked how you introduced the trainer and mechanics of the game. Solid pacing

Thank you :D

Really dug the idea of this! Also neat how the theme reveals itself after the first run. Like some folks said the pacing felt a bit weird sometimes but overall nice jam entry!