Thanks for enduring the 15 minutes!
Yeah the UI is ass, I really spent minimal time on it just to get the game functional ASAP.
If you had to let the timer hit 0 to proceed, that could be because the other player wasn't ready, was that the case? Not letting you reject an Automon is also strange, I'm assuming the button is there but just doesn't do anything?
I didn't dare to touch GM netcode, it's actually an external server that manages the whole game, clients can just send their intent, ask for info etc, but the actual battle is really a replay, the Automon objects themselves have no permanence.
At some point I will add a "bot mode" or a visible lobby system so there's no need to juggle windows (or the game will get HUGE and there will always be someone to play against, one can dream). Eventually the plan is to have matches be 4 or 8 player FFA so you'll be more likely to run into someone by accident (but I will not ask people to test the game on 8 windows at once lmao)
Making it a single player experience would indeed be easier, that's why I released that in 2022 as Automon - if you enjoyed this game, pirate the first Automon, you might like it and it'll five you some idea on how this game might play when finished. This new one is meant to literally add multiplayer to the first game