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Nice work with the custom art style, and there are definitely moments in this where the idea behind the unique platforming style shine through like the green platforms. Game skews a little towards frustrating in terms of difficulty instead of fun in places, mostly down to the unpredictability and inconsistency of the explosion mechanic. With this working more predictably giving the player some more agency of their movement, more fun would be had, and easier progression, leaving room for more puzzle-based movement rather than skill-based progression. Still, its pretty neat :)