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(+1)

Thanks for playing the game and the criticism!

  • I definitely hear you on the tutorial dialogue being too much. It's funny that you suggest sprinkling some tutorials into gameplay because for anything not need-to-know-to-play, it does just that. Like the contracts about to leave usually gets triggered during the tutorial (which probably shouldn't happen) but it'll play whenever that first happens. There's not a lot that uses that setup yet, but I feel like moving more to it would be beneficial given the feedback.
  • You're not the only one whose read the contracts as "Sell X over time" instead of how they're currently implemented as "Sell X all at once". That definitely needs to be fixed, along with how hard they are.
  • Interesting point on planet progression.