I hope this game one day outgrows the simple wave based arcade formula.
I hope so too. I'm definitely thinking more seriously about what comes next, but there's still some core mechanics I want to add.
I think this could do well as a 'Simulator' like this : Pigeon Simulator on Steam .
I'm not interested in this 'meme simulator' format. But in the same vein, I'm thinking about a Grand Theft Auto style open world where you can interact with the city but also pick up missions to do from characters.
There seems to be a stealth mechanic? I might be imagining it but I felt like when I flapped my wings close by enemies would become alert. If that's the case I like that a lot, it should be more clear, I shouldn't be wondering if that's actually a mechanic or just in my imagination.
The humans are alerted by the sight and sound of Batty! I was thinking I would copy Metal Gear Solid and have a state where they are alerted but haven't yet fully noticed the player (question mark over their head in MGS) and then fully alerted (Exclamation point over their head in MGS). Something like that might make it more clear.
I would like to feel more agile / in control of Batty
I've got plans to improve this for sure.
Voices are great.
Thanks! Recorded them myself this week.