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https://www.twitch.tv/videos/2291816761?t=0h48m39s

Kept confusing "keep" versus "discard" dice at the beginning, that’s why I played idiotic and kept throwing away my sixes and fives.

Putting aside the fact that this is a very rough prototype - I don’t find the concept itself very interesting. Maybe if there was more crazy stuff to roll? … Well idk where you wanna go with this. Hope the footage helps a bit, may have hit a bug or two, I was not sure.

I watched the video and it did have some helpful insights. It is very early, but I wanted to cast it into demo day since I worked on it for quite a bit and it is a full gameplay loop. I plan on adding passives, ie roguelike elements, to add more depth and fun. Are there any other things I could add to make it more fun? I plan on visually polishing it in the coming months and with it gameplay clarity should be boosted. I don't think there were bugs, but abilities have conditions and it's not very clear why they work and don't work, but I think tooltips will help. TY for playing!