I watched the video and it did have some helpful insights. It is very early, but I wanted to cast it into demo day since I worked on it for quite a bit and it is a full gameplay loop. I plan on adding passives, ie roguelike elements, to add more depth and fun. Are there any other things I could add to make it more fun? I plan on visually polishing it in the coming months and with it gameplay clarity should be boosted. I don't think there were bugs, but abilities have conditions and it's not very clear why they work and don't work, but I think tooltips will help. TY for playing!