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(+1)

Understood purpose of white hexagons only on 80k score. I can suggest you to increase speed with playtime and add one-shot mechanic to circle bullets (and white hexagons will be useless). Maybe not the best game on this jam because of zero theme use, but great submission.

(3 edits) (+1)

Great feedback - The bullets should definitely be a one shot. They're at least something you can dodge too. So I'll be using things like lasers and other dodgeable insta-kills.

My interpretation of the theme was to delve (Fight) the darkness. I thought it would be more interesting to face the fear of darkness and to reveal it for what it is, while showing that it's conquerable - than to directly attack darkness with a weapon. 

Sometimes Fighting is just to survive.

(+1)

Hm. Too hard to understand imho. Maybe it could be more clear if something dark was pursuing you (like in Vector 1,2) or obstacles was a darkness and environment was brighter. But i love statement "Sometimes fighting is just to survive", maybe later player will find another way to fight the darkness...