Understood purpose of white hexagons only on 80k score. I can suggest you to increase speed with playtime and add one-shot mechanic to circle bullets (and white hexagons will be useless). Maybe not the best game on this jam because of zero theme use, but great submission.
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Great feedback - The bullets should definitely be a one shot. They're at least something you can dodge too. So I'll be using things like lasers and other dodgeable insta-kills.
My interpretation of the theme was to delve (Fight) the darkness. I thought it would be more interesting to face the fear of darkness and to reveal it for what it is, while showing that it's conquerable - than to directly attack darkness with a weapon.
Sometimes Fighting is just to survive.
Hm. Too hard to understand imho. Maybe it could be more clear if something dark was pursuing you (like in Vector 1,2) or obstacles was a darkness and environment was brighter. But i love statement "Sometimes fighting is just to survive", maybe later player will find another way to fight the darkness...