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(1 edit) (+1)(-1)

Tbh I could go without that part, it has too cute of an art style for rape, it could just go "the adventurers rarely return after being captured by them", if you say they get killed or other stuff then at least give an option to do something about it, how am I supposed to play a game like this- I'm having fun with a cowgirl almost right after my party gets killed/raped? That doesn't make much sense lore-wise, the only thing sort of saving it was that the player is far away

(+2)

I feel like the game does explore the trauma the protagonist has after the opening really well but I doesn't make too much sense from a world building prospective. I wouldn't mind that but it could have been done in a much more sensitive way that doesn't exploit very real issues for cheap shock value.