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(+1)

The pen truly is mightier than the sword!

Having words as resources is such a cool idea. Since I usually go in blind first and read the instructions only when I get stuck, I didn't realize at first you would lose access to the words you already used. I love how the game kind of reverses the exact role of what a player can and can't control in a D&D game. I wish I could've seen more of the game, but when the goblin died (I'm not crying, you're crying! :'( ) he blocked the way to the stairs, and I didn't have a way to walk back either.

Either way this concept has a lot of potential as some hybrid genre game, giving a whole new meaning to branching dialogue options.

(+1)

hey thanks for checking it out! yep that was a route i forgot to test after i added some other states i was going to use later, and never got around to removing the dead body. that is all the game has to offer though currently so you didn't miss anything, more of a proof of concept than a full game at the moment. thank you for the kind words!