The pen truly is mightier than the sword!
Having words as resources is such a cool idea. Since I usually go in blind first and read the instructions only when I get stuck, I didn't realize at first you would lose access to the words you already used. I love how the game kind of reverses the exact role of what a player can and can't control in a D&D game. I wish I could've seen more of the game, but when the goblin died (I'm not crying, you're crying! :'( ) he blocked the way to the stairs, and I didn't have a way to walk back either.
Either way this concept has a lot of potential as some hybrid genre game, giving a whole new meaning to branching dialogue options.