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(3 edits)

I also love Lovecraft, and there’s something cool about how a lot of his stories were about people becoming obsessed and haunted by old manuscripts, and your game is an example of you being “haunted” in a way by his old stories.

There are some really nice descriptions in here (I won’t quote them to avoid spoilers), worthy of Lovecraft.

I played it a couple of times, and noticed when parts of the text and/or the stat table changed, but I would’ve loved to see stronger differences result from the choices. That’s how the petite mort goes, though. This was my first time, and I learned that lesson the hard way.

But this was very cool, and I appreciate the terror of the situation, and the Lovecraftian direction (in a literal and figurative sense) it takes.

I’d written something more specific above, but am changing it to avoid spoilers, sorry.

Well done!

-Zac

(+1)

Thanks so much Zac! Appreciate your nice comments on my game :D

Yes I’d like to branch the narrative a bit more than is there presently to give more of the choices greater weight, but was restricted by how much I could fit into the petite mort time limit as you suspected. I may go back later and play around with it some more though after the comp as I had fun writing this one.