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(+1)

Thanks! But even with that mesh, I couldn't import the animation into Unreal.

The error message is: "Mesh contains root_x bone as root but animation doesn't contain the root track. Import failed."

Thanks for adding the root bone so that Unreal can use it, but it looks like the animation doesn't include the information for that bone, which is causing the error.

(1 edit)

Thank you for letting me know, I don't know how much this will help, but the bone "root_x" is more like the Hips or Pelvis, "Root" is the root of the character, I don't know if or how this can be adjusted in Unreal, but if you can this may help fix the issue, let me know if this helps.