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MasterPuppet

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A member registered Sep 03, 2022 · View creator page →

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I appreciate your offer, but I have to decline. If you're not distributing the raw animation clips, you're free to use them in your VRChat addon.

What kind of product? As long as you're not Re-selling the animations you're free to use them any way you want.

Hello and Thanks, You don't have to credit me if you don't want to, but if you do, you could use Master Puppet. I do have an Idea for another Pack, but that probably won't be out any time soon.

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You'd have to have Unity installed to unpack a Unitypackage, with Unity installed have a Project open and double click on the package and it should import the files to Unity.  I don't know if there's Unitypackage converter for Cinema4d, I've heard there's one for Godot, but I don't know much more than that.

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Yes, you would have to purchase the pack to access the FBX files, I don't know anything about Cinema4d, so I don't know how well this pack will work, as it's intended for Unity and Exported from Unity, and I don't know how the FBX files will be read in Cinema4d. I made the FBX files mostly for people that use Unreal Engine, and from what I heard from people that tried it, some got it to work, while others haven't.

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I don't use Unreal Engine, but it seems some people get it to work while others don't, so I'm not really sure, but that's what the FBX and FBX Alt files are intended to be for.

If that's the case you probably have to check the settings of your models as that can effect the animations, if that doesn't work you might have to do some searching online for a fix, because usually ticking the Foot IK box fixes these types of issues.

Ok, if you're using Unity I recommend the Unity Asset pack instead of the FBX files as the pack was built for Unity and hopefully that should fix the jittering. On a side note, sometimes FBX Animations in general takes some tinkering in Unity to get them to act right.

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Did you check the Foot IK for the guy's animation? Also did you use the Unity Pack or the FBX animations?

In the animation controller, on the animation clip, try checking the Foot IK box and see if that fixes it.

If you mean the legs and body are shaking than, no, check to see if you have root motion turned on, if so try turning it off and see if that helps.

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As of right now, the Bones are not read as an Armature, but as Empty objects. However, I have found a method that allows them to be read as an Armature in Blender, but I haven't released it yet.

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The animation does have FK bones, but No IK, but the problem is It's not an Armature. If you're using Unity then just use the package and Not the FBX Files.

Thank you for that explanation, I didn't notice Blender wasn't reading the bones as an Armature, I hope I can fix this problem, but it might just be the way the animations get exported, so I can't promise that I can.

I appreciate the offer, but I don't have plans to do that right now, did you check the skeleton hierarchy of your model, because what the error is telling me is it's having a problem with the rig compatibility and has nothing to do with whether or not there's a mesh.

As mentioned before, I don't use Unreal so most of my knowledge on Unreal is second hand, but this is all I can give you regarding that error, I hope this can help you fix it:

https://forums.unrealengine.com/t/mesh-contains-root-bone-as-root-but-animation-...

https://forums.unrealengine.com/t/error-mesh-contains-hips-bone-as-root-but-anim...


I didn't include models because the models used are not mine. Are you sure you can't retarget the animation to another model in Unreal? I can't really test it in Unreal as I don't use it, but from what I've seen and heard online you can retarget an FBX animation Rig to another model in Unreal using a T-pose.

I found this online let me know if this helps or if you need anything else: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/...

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I found these things on the errors, I don't really understand Unreal, so I hope this can help you.

https://forums.unrealengine.com/t/importing-animated-fxb-always-fails/22729

Yes, the download package that says "Romance Pack[FBX].rar" has FBX files and the package does include a Tpose.

All of the animations have separate ejaculation animations.

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As long as you're using a humanoid rig it should work.

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I just added a Tpose, It's an FBX file, let me know if this helps.

I would have to add it to the Pack. Let me know if it works.

Unfortunately, I  don't use Unreal, but if you just need a Tpose I can add that for you, the animations were exported from Unity, so I don't know if I could give you a source file, but other than the Tpose, I don't know how much help I'll be with Unreal as I don't know much on how the Animation System works, but feel free to ask me if you think I might be able to help.

Thank you very much! I do plan to make more packs in the future.

I just added a Demo, so feel free to try it out when you can.

I'll try to add one when I can.

If you mean of this pack No, not at the moment.

Did you find or did you make these?

Thank You for the offer, I'll let you know if I need your help.

I made the Animations in Unity, so I'd have to find a way to export it from Unity to Unreal and FBX is the only way I could think of.

I'm trying to make FBX Animations that should work for Unreal in the future, but I don't use Unreal so it will take some time. 

I don't fully know in terms of timing, but hopefully months. 

Unfortunately, I don't use Unreal Engine, but I plan to add FBX Animations in the future.

Thank You! I'm glad you like the Animation Pack, I hope to make more in the future.