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This is so cool. I haven’t played any of the other games in this series yet, but you have my attention.

That said, would you prefer I start at the beginning, or is it interesting for you to see how people react coming into the middle like this?

a (slightly spoilery) question I started with Gemma, as the game recommends, and found the text moving (emotionally, not kinetically—though that too). I got to what I think is the end, when the phrase repeated and all I could do was backtrack. Then I did the thing I was supposed to wait to do, the text box sank, and I was stuck on a red screen. Is this intentional, or was I supposed to do something else and get back to the storylet picker?

Also, forgive me if this question would be answered by playing the other games, haha.

Very cool so far, and I’m always impressed by how much a simple but clever interface can up the immersion of a piece.

Definitely interesting to see a newcomer. This one is a standalone piece (or perhaps four standalone pieces) but it is meant to respond to the original - kinda like the original is the backstory to this one, and this one is the backstory to the original. So it doesn't really matter, though the other two are very quick to play through anyway. And don't worry, you weren't missing anything - you have to refresh the page to access the other sections. (I wasn't sure whether to leave a note about this or whether it was more interesting to see what people do when a story tries to prevent you from reading it.) Thanks for your feedback! I hope you had an interesting time...

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Good to know! Okay, I’ll dive back in to see the other parts—and other games—soon. I can already tell from what little I’ve seen that there’s a lot going on in this series that will either get explained or remain mysterious as I play. I’m open to both—it’s fun to discover the origins and workings of something mysterious, just as it’s fun to only guess at those same details.

spoiler The way the text box lowered from view felt very deliberate, which is why I didn't assume it was a bug. Now I'm curious to see if the other sections do the same thing…

^_^