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Coral Nulla

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A member registered Jan 23, 2014 · View creator page →

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Thank you so much for writing!!!

Ah, shame I can't rate... this is so good. (and relatable!) The writing and the art are gorgeous. I might need to come back again

this nonlinear+doohickeys approach in decker works so well for your style... i feel as if i am exploring a brain

yeah sorry about that i wasn't looking where i was going

thank you! I'll have to check those out!

oh i love it... there's even a balloon trip one!

normal day of being plural

^_^

Definitely interesting to see a newcomer. This one is a standalone piece (or perhaps four standalone pieces) but it is meant to respond to the original - kinda like the original is the backstory to this one, and this one is the backstory to the original. So it doesn't really matter, though the other two are very quick to play through anyway. And don't worry, you weren't missing anything - you have to refresh the page to access the other sections. (I wasn't sure whether to leave a note about this or whether it was more interesting to see what people do when a story tries to prevent you from reading it.) Thanks for your feedback! I hope you had an interesting time...

Thank you for writing!

yes please

really really nice

I got this too and for me this screen also said "they has". The rest was smooth as far as I noticed though!

i thought this was gonna be a different game and then it turned into the game i wanted it to be so good job

normal day of being transgender

mmmmm welcome back 2020

ooh, I'll have to try those out, thanks! I always forget I can use other people's contraptions…

so there's this project I'm working on where I'm planning to implement a (very limited, don't get too excited) parser IF engine in decker, and I spent a while trying to set up a thing where one field widget would show the player's inputs/engine's outputs and a second field widget would show the line number like in a text editor and then there'd be a slider widget which would be able to scroll both fields in sync with each other. ultimately I scrapped this feature because I realised it was pointlessly overcomplicated and I could achieve my actual aim of making new lines more obvious by just adding like a `> ` character to the start of each line, but it'll still be handy to be able to automatically jump to specific line numbers (currently i've set it up to automatically scroll to the bottom of the field when switching between pages by just setting the scroll to an absurdly high number, so I'll definitely be able to use scrollto for that at least; also in my database fiction engine I still need to fix it'll be useful to allow the search function to link to specific lines without doing calculations) (p.s. the actual reason I think I couldn't get the first solution to work is because there isn't a way to turn off word wrap, although maybe I could do something complicated with adding a space every x characters. idk if it's like that for a reason so no worries if it is but that would be my feature request..!)

scrollto gonna save my life thank you mr internet janitor

finally a scratch project with unrestrained sexuality. outstanding je ne sais quoi

thanks! yours too!!

well ain't these swish! might have to patch them into my decks...

woahhh... intimidating and atmospheric and educational! and very pretty! and TIL you can just do cardname.widgets["widgetname"] (I've been writing deck.cards["cardname"].widgets["widgetname"] every time.......)

adding this to my queue

I'm so glad! I hope you were disappointed!

is it meant to end at "It makes you mean."? intriguing themes!

thank you so much!! I'm glad someone got what I was trying to do with the interface. definitely recommend trying more Decker - benydanette's game from this comp is a great place to start!

You should check out The Beginner's Guide too if you haven't - one of the segments has a similar concept and atmosphere. I've only had a quick peek in this but it seems cool! I'll have to come back to explore more...

This is so good. I love the atmosphere and that you get just enough of a window into these different worlds to feel overcome by the experience. What a great concept! The country where everyone forgets in the new year is gonna stick with me...

woah this is really good. really impressive what you've done with decker and such a strong atmosphere. this will haunt me

please do!!! ^_^

very late to this and idk if you're still on here but I think the issue occurs if you've redone any of the segments and so have ended up with more than 5 "reflection points"! I had to restart to get to the ending but it was well worth it; I feel like I've read a lot of pieces that grasp at similar themes but none that have caught me so off-guard.

(1 edit)

thank you ^_^ I actually forgot to add that joke ending, I'll have to do it in the update...

Oh this takes me back to the days of Scratch and Flash games. Nicely put-together, this was fun!

Oh I love this. Heartbreaking and heartwarming in all the right ways, and quietly becomes angrier both through the text and the gameplay. And I never thought I'd describe the graphics of a bitsy(-derived) game as lush, but there's something just lovely about this.

This sounds right up my alley... I'll have to give it a try!

I read this back at the start of the jam but forgot to leave a review, sorry! It's stuck with me, though, and it was nice to read a nonfiction entry. There's so much to explore on the topic of antiromance—which of course isn't necessarily against romance but against the prioritisation of it—and it's really interesting how you look at it from different angles here. The idea of assessing relationships that aren't romantic or don't even involve other people in the same terms as romantic relationships sticks out to me. I think the assumption that we have to find this ultimate happy ending is a romantic and toxic ideal and it's interesting to apply that more broadly. We're never going to make any one thing work perfectly forever, and nor should we, right? "I’ll never love anyone or anything enough that my love for them will solve all my problems" is such a powerful realisation. As you highlight throughout, we're taught to solve our problems on an individual level, but often it's our society that lets us down. And as you say at the end, knowing all this doesn't mean we have nothing to gain from trying to make it work.

In any case, thank you for sharing, and I hope you're doing okay!

Finally got round to finishing reading this and I really liked it! You've managed to hit the right balance with adding some humour to a grim situation without detracting from what's interesting about the story. Definitely made me reflect on my own people-pleasing ways while sympathising with Aaron—longing for Dulce with him, and then cheering for him to move on. I look forward to what you do next!

P.S. have you ever read Paradise Rot by Jenny Hval? The setup and atmosphere reminded me a lot of that book. I'd definitely recommend it if you haven't.

wait there's a name for this

The "challenge" idea in this is really inventive and funny... I was glazing over a bit with the story, but the gameplay mechanics feel refreshing, and kind of do work as an expression of anxiety and distraction. I might have to steal the format!