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Coral Nulla

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A member registered Jan 23, 2014 · View creator page →

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Ooh yeah. Super atmospheric, poetic descriptions, and gets you right in there.

Okay this is cool. I admit it took me a bit to realise what I was meant to be doing, but the disorientation does work on another level, combining with the format and style to really plunge you into another reality. It does just feel really cool to play and I look forward to more!

This is interesting - I like how you've made use of choice; there are few wrong answers but you're forced to think about your own system of values. A lot potential here.

I like the images but I feel like they'd fit better if the colour scheme matched the passage rather than just being black-and-white? I guess this being meant to be a Decker game makes sense.

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I think I might've commented on this before voting started? Anyway, I still like the concept and the way it's written, the atmosphere of this postapocalyptic multiversal oasis. If anything I find myself wishing the interaction structure pulled together a bit more - there's almost a loop here of finding out about each character by serving them, and it could be nice to expand on that a bit. Though I like that it doesn't get bogged down in more complicated gameplay - the character concepts are allowed to be the main attraction. The ending did feel pretty abrupt but I assume that's due to time constraints. I guess what I'm saying is I'd read more...

thank you!! and thanks for the design feedback, nice typography is tricky with decker but I'll keep experimenting. and if you wanna know more about Io you should check out my entry from last year :) although the typography is even worse in that one... sorry...

This is cute, bringing back memories of childhood... and adulthood... The meta element was fun, caught me off-guard! I think I found all (?) three endings? Feels like it's meant to be a parser game, but it just about works in this format (and pretty presentation). Poor Sam. (At the start I wondered if maybe this shouldn't be in second-person, because it did activate the "I Would Not Say/Do That" feeling...)

I think the prose could use some proofreading, but as an aesthetic experience this is really cool.

An interesting exploration. Cool backgrounds! I might come back to this again.

I guess that settles it, I'll do a postjam update!

thank you!!! I'll have to check out your playthrough (and your game!) And the lighthouse endings are just meant to end there - one of them may be picked up in a year's time, and the other has been picked up in real life... I don't know, should I add a bit more?

Thanks for making!

Thanks... I shall experiment!

Really nice presentation - I like how you've distinguished the different kinds of link, and even used links as an unusual gameplay mechanic. And a nice, snappy, vivid and horrifying (or satisfying) scene, too.

Do the variations on the 'some pearls' ending count as separate or all one? Hmm, I feel like the window passage is significant, but I'm not sure how...

Interesting mechanic, nice sensory descriptions. Listening through all the songs, you've made clever use of them, turning Veggietales into a sci-fi tragedy. I struggled a bit to keep track of everything so I was grateful for the hints (not sure I could've figured out yoghurt & chicken). I like the idea of the keywords as clues but I think they might need to be a bit more obvious. (Or maybe talking to Rebecca could hint what to do next?)

This is so good!!! I mean obviously I'm biased because, y'know, cyberpunk vampires, but this is really well-told (maybe slightly repetitive? maybe that's the point?) and the presentation is AMAZING. Lots of interesting ideas in there too: "Consider the human as container...you became the paper on which HIS message was written." My fave so far, I think.

Ooh, I like this. The dreamlike atmosphere fits really well with the songs. Feels like the game itself is collapsing as you play it. I think it's missing something, but I couldn't quite say what? Maybe just a little bit more cohesion - or a little bit more fleshed-out (even just more things to look at) - to bring it all together, though I wouldn't want to lose that ambiguity.

Okay that was really cool. I'm proud of myself for managing to get both endings! What a colourful world to explore.

This is sweet, this concept is a fun way to explore the protagonist's pressures.

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I like the setup of this, but I found myself somewhat unconvinced by the dialogue. It's all very direct, or maybe something's going over my head (I only played through once). The con-men concept ends up feeling like an aesthetic rather than something that connects in some way (as thematic imagery or dramatic tension) to the actual story, so I end up wishing there was a little bit more here. (It looks like the song does do this.) Still, you get across a good sense of the characters' personalities, and the presentation is striking. The voice-acting is a nice touch too.

Short and sweet (?), I got to play it twice before the song ended. Like ferkung, I was pleasantly surprised to end up with a completely different conversation second time around, and yet both work as small, sad, warm moments. I like that; it makes me think about these moments in real life, all the topics left hanging in the air. I like the song too.

This is nice. Vivid and concise. It's not difficult to survive but it still has to be deliberate. I did find it hard to tell who was speaking at times. Listening to the songs added a lot to the experience—instantly, a scene, and I can see how your imagination has flowed. The ending felt unsatisfying, but maybe I was just more interested in the vignettes than the framing device. (Also you should probably expand that content warning. One chapter is about suicide. And the bakery chapter is missing a heading.)

Thank you so much for writing!!!

Ah, shame I can't rate... this is so good. (and relatable!) The writing and the art are gorgeous. I might need to come back again

this nonlinear+doohickeys approach in decker works so well for your style... i feel as if i am exploring a brain

yeah sorry about that i wasn't looking where i was going

thank you! I'll have to check those out!

oh i love it... there's even a balloon trip one!

normal day of being plural

^_^

Definitely interesting to see a newcomer. This one is a standalone piece (or perhaps four standalone pieces) but it is meant to respond to the original - kinda like the original is the backstory to this one, and this one is the backstory to the original. So it doesn't really matter, though the other two are very quick to play through anyway. And don't worry, you weren't missing anything - you have to refresh the page to access the other sections. (I wasn't sure whether to leave a note about this or whether it was more interesting to see what people do when a story tries to prevent you from reading it.) Thanks for your feedback! I hope you had an interesting time...

Thank you for writing!

yes please

really really nice

I got this too and for me this screen also said "they has". The rest was smooth as far as I noticed though!

i thought this was gonna be a different game and then it turned into the game i wanted it to be so good job

normal day of being transgender

mmmmm welcome back 2020

ooh, I'll have to try those out, thanks! I always forget I can use other people's contraptions…