I played couple of games and explored quite a bit of the maps. It's a fun RTS game with some interesting twists, I like the idea of taking over camps and building up huge armies. It felt good to do so and the building system, while a bit confusing, added some good depth where you build to improve your units. The art style is a bit whacky, but charming at the same time. The only thing I hate was that the camouflaged units seemed almost impossible to beat, they sometimes would shed the camo but other times be indefinitely or nearly indefinitely camod. The witch king needs some way to heal imo like passive regen while in a base, for sure on easier difficulties but maybe not on harder difficulties. Overall a good time for an RTS. What are you planning to add in the future? I look forward to more updates.
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Glad you enjoyed it! Camouflaged units are revealed by the Envoy (can be created by the Witch King), the Witch King himself, and any unit with Perception 13 or higher. Usually in singleplayer you would always have one or more Envoys around, as they can also take camps and ferry items. But I understand the camo dinos are kindofa noob killer.
Witch King healing on Easy might be the idea. Since everything else is kinda "infinite" I was always against giving any way at all to heal the King. But on Easy, anything goes.
>What are you planning to add in the future?
Besides adding even more different units, I was hoping to make some sort of campaign to teach the game and all its units step by step. Maybe even have a small story. So far I made two missions, they are in the browser version. Also, offering the current solo modes as co-op.