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A jam submission

HypercovenView game page

Real-Time Cacophony
Submitted by Filmstars (@Frontiercoven) — 2 days, 23 hours before the deadline
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Hypercoven's itch.io page

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Comments

Submitted(+1)

This game is fun as shit and I really like the clashing art-styles. I played the 3 campaign missions and thought they were a pretty good introduction, the idea of unlocking new units by taking objectives was dope and reminds me of the warcraft 3 campaign mission where you hire mercenaries. Unit variety is nuts and I cant think of an RTS archetype that didnt get some kind of representation (except maybe capturer/converter). I got my ass caved in playing invasion mode until I figured out I had to use the envoy to scout for gates or else id get overwhelmed quickly. past a certain point I wasnt able to find them fast enough even with multiple units scouting which made me wish they were just marked on the map. without a "your forces are under attack!" indicator or a "zoom to latest event" hotkey i ended up panning around a lot to find shit was going wrong that I had no idea about. The pace of invasion mode was a lot more fun than conquest imo. 

Overall very nice

Developer(+1)

Hey there, thanks for the comment and trying so much of the game!

Can I ask you to submit your replays to the highscore board, if it’s not too much of a hassle / too spooky to allow inet access? Is really interesting for me to see the gameplay. You just have to open the replay list in the launcher (Replays -> "Choose replay file.."), then go through the entries and click the "Submit Highscore" button (lower right). Gotta leave the launcher open a bit, as the replays will be sent to the server for validation one by one.

Submitted

I uploaded my campaign mission replays and a couple of my failed and semi-successful attempts at invasion, hope its helpful

Developer(+1)

Muchas gracias

Submitted(+1)

I played  couple of games and explored quite a bit of the maps. It's a fun RTS game with some interesting twists, I like the idea of taking over camps and building up huge armies. It felt good to do so and the building system, while a bit confusing, added some good depth where you build to improve your units. The art style is a bit whacky, but charming at the same time. The only thing I hate was that the camouflaged units seemed almost impossible to beat, they sometimes would shed the camo but other times be indefinitely or nearly indefinitely camod. The witch king needs some way to heal imo like passive regen while in a base, for sure on easier difficulties but maybe not on harder difficulties. Overall a good time for an RTS. What are you planning to add in the future? I look forward to more updates.

Developer(+1)

Glad you enjoyed it! Camouflaged units are revealed by the Envoy (can be created by the Witch King), the Witch King himself, and any unit with Perception 13 or higher. Usually in singleplayer you would always have one or more Envoys around, as they can also take camps and ferry items. But I understand the camo dinos are kindofa noob killer.

Witch King healing on Easy might be the idea. Since everything else is kinda "infinite" I was always against giving any way at all to heal the King. But on Easy, anything goes.

>What are you planning to add in the future?

Besides adding even more different units, I was hoping to make some sort of campaign to teach the game and all its units step by step. Maybe even have a small story. So far I made two missions, they are in the browser version. Also, offering the current solo modes as co-op.

Submitted(+1)

nice music and i like the idea of taking over other factions to grow it seems like this is meant to be much more fast paced than the RTS games ive played before 

Submitted(+2)

I'm #1, come and take it. 8:35 on the first level, the second level killed me.
Very much progress, since last time. Thanks for submission.

Developer(+1)

Notable changes

  • this DD: Added another browser mission, bit simpler than previous one
  • DD58: Browser version now serves hand-crafted mission
  • DD57: Added Invasion, a game mode about enduring as long as possible
  • DD56: Improved visuals, tweaked resource system
  • DD55: Added Tutorial / Menu
  • DD54: First submission, containing Conquest and Multiplayer