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B1 - Thanks really. I did a colossal bug and didn't tested it, sorry for that. When I optimising code I just forgot to toggle some pins. Even achievements were not given out. Right after I read this I started to fixing it and it works now.

B2 - Kevvy-D reported to me this bug before. It strangely appears when custom difficult picked at number of waves 1. You had same number? I played few rounds right now at difficulty and tried similar what Wolf said and nothing. Really strange bug. Seems I need to work on fence climbing part

B3 - HMMMMM. If enemy downed. It means they in knocked out state and if they in knocked out state they can't technicaly attack (its hardcoded in other states). So really strange

B4 - B1 - fixed

B5 - Yeah, appeared this too :D. So I don’t think we can fix this yet, so that there is less desire to spawnkill. Or just make enemy invulnerable during climbing.


I need more search for B2. Thank you a lot for bughunting!

Something I can reveal to you about next update - I'll try to make new enemy - kobolds

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Looking forward to seeing those kobolds. Good luck with them.

If anything it'd be like an Impmon x renamon lewd art to what they'll do with the medium female player.

I'm not sure how much suggestions you have right now from others but are you still looking for ideas? Whether they be positions, gameplay, AI interaction? Or are you good at the moment and want to focus on issues / bugs.

Game developers from what I've seen usually tend to get overwhelmed with ideas and usually focus on fixing issues a game has before trying to figure out what can work in pleasing as many as they can or their target audience. 

Thank you!

For now, yes, I have a whole list of ideas that need to be implemented. But if an idea suddenly came to your mind, then don’t be afraid to share it. I will immediately tell you whether it will be in the game, whether it is controversial in implementation, or if it does not suit the game.

In general, yes, I now need to polish the existing mechanics and add missing animations. Now I need to do level design and prop modeling