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(+1)

Alright, here's my feedback on your game:

  • Great retro art, music and sfx's.
  • It wasn't mentioned under the controls that you can dash with space.
  • There should really just be an (invisible) checkpoint at the start of every frame/room. This is too difficult for just the introduction rooms.
  • I was able to dash into the wall (stuck) in the room where you introduce the enemies that shoot three fire balls.
  • The enemies that move around in half circles are just too difficult.

Thanks for the feedback!

  • I don't want to mention the glitch ability as I want people to figure that out on their own, since it is a 'broken' feature. I just hope people will figure it out through trial-and-error.
  • The intention was to make the game very difficult since it is meant to be the last level of a 'full' game, but I understand that I may have made it a little too difficult regardless.
  • Since you're able to glitch through walls, avoiding getting stuck in a wall is near impossible for a game made in such a short time. That's why I included the restart button. You can glitch into any wall anywhere in the game (though some walls may be hiding a secret behind them...)
  • I can get past the hoppers fine. Be patient, or just glitch over the top of them.