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(+1)

2p game https://www.twitch.tv/videos/2292687532

Rather inexperienced gam0r on the left, me on the right (gamepad)

Was quite funny to play as duo, bit more relaxed. Some points:

- Was confusing that we couldn’t craft what the other had already crafted

- Generally the outline on items is barely visible (e.g. also in the loadout menu), making it often unclear if a click works/worked

- Bit confusing that I see some kinda "shadow" of the mouse cursor on my screen in some menus

- Didn’t understand what the Sprint button was supposed to be on gamepad. Checked it out now in the bindings (it’s "Left Stick Button") and it works, fair enough. But on my pad at least it’s very hard to "press" the Stick at the same time as steering with it.

- Otherwise gamepad worked quite well and intuitively

- Footage was taken on Windows, but I tested in wine a bit and even the gamepad worked just fine in wine!

It was easy to get confused about the 2 screens, especially as there is no boundary line either. Specifically my partner had the problem, when accidentally looking at the right-side screen to control their character, that the mouse cursor was (obv) always treated as being to the right of their char, no matter at which side of their char they seemed to actually put it. So for a split-screen situation maybe it’s a good idea to confine the mouse player’s cursor to their screen, or else make it so that it works as expected no matter which screen the cursor is on, as long as the mouse player’s char is there. If you get what I’m saying.

About the reworked overworld I can’t say much, as I don’t remember the previous one clearly… Seemed to be similar… Maybe the old one was a bit more open? Larger and with more open spaces? But possibly it only felt tighter this time because of 2 players running around, and smaller because I already kinda knew the style. Anw. I really enjoy this exploring and finding things part. Didn’t play all the way to the end this time, as it seemed unchanged. But at least I found both maps this time.

Keep going!

Wow this is great! Thank you for giving the game another go with your partner.

Was confusing that we couldn’t craft what the other had already crafted

Understandable. Just like with all the resources, the way it works is once you have something you just have it.

Generally the outline on items is barely visible (e.g. also in the loadout menu), making it often unclear if a click works/worked

I could make that more visible probably. I'll look into it.

Didn’t understand what the Sprint button was supposed to be on gamepad. Checked it out now in the bindings (it’s "Left Stick Button") and it works, fair enough. But on my pad at least it’s very hard to "press" the Stick at the same time as steering with it.

Yeah I've been trying to figure out a better visual for that. Still thinking on it. That being said, with the gamepad, the default control is it's just a click.

Bit confusing that I see some kinda "shadow" of the mouse cursor on my screen in some menus

Oh yeah, gotta fix that.

It was easy to get confused about the 2 screens, especially as there is no boundary line either. Specifically my partner had the problem, when accidentally looking at the right-side screen to control their character, that the mouse cursor was (obv) always treated as being to the right of their char, no matter at which side of their char they seemed to actually put it. So for a split-screen situation maybe it’s a good idea to confine the mouse player’s cursor to their screen, or else make it so that it works as expected no matter which screen the cursor is on, as long as the mouse player’s char is there. If you get what I’m saying.

Yeah, good idea with the mouse constricting thing, I'll look into that. I'll also make it so a certain setting is on by default that puts a sort of color arrow on your character on your screen, making it easier to tell them apart when they're wearing identical armor and the like.

About the reworked overworld I can’t say much, as I don’t remember the previous one clearly… Seemed to be similar… Maybe the old one was a bit more open? Larger and with more open spaces? But possibly it only felt tighter this time because of 2 players running around, and smaller because I already kinda knew the style. Anw. I really enjoy this exploring and finding things part. Didn’t play all the way to the end this time, as it seemed unchanged. But at least I found both maps this time.

Overworld is larger but more linear. It used to be a lot more open and easy to get lost in.

Thank you very much for the long video, I appreciate it greatly.