I beat the first and second demo day levels and ran through the first level a few times to level up before crashing and losing everything (I forgot to screenshot it sowwy). I love the look of the game and the NPCs and the combat is fun, especially with the bow! Leveling is cool and it seemed that charisma changed the game dialogue which I got to see as I leveled up. The boss at the end of the second level took a long time to kill, but is was fun to just tree jump and arrow him to death. Sound FX for weapons would be a great addition, also I noticed the bow arrows go through walls and for sure hit off screen which is kind of OP. Overall great little pixel adventure game! What are your next plans, more levels?
Viewing post in Dirk The Adventurer jam comments
Oh no, what happened, what were you doing just before the crash?
Boss, I need to rework his AI a little, maybe he's too strong for characters with low strength. Arrows are still a little rudimentary, definitely needs extra work.
For the future I'm a little torn. Second part isn't finished yet, but I was thinking about adding one more narration-focused level or free-roam town without cohesive story but with NPCs with their own problems and different ways to 'help' them.
Thanks for the interest!