The look and feel of the game is nice, feels like something straight out of the DOS era and the humor reminds me of Monty Python. I like the idea of having your stats give you different abilities, though you have to be careful that the game is beatable no matter what stats you have, especially if combat is involved.
Some notes:
-When the mouse is over a dialogue option, it stops you from using the arrow keys to select different options.
-The game says you can press C to jump but it didn't work for me, only the shift button worked.
-Agility 4 says it allows you to climb but you can climb without it.
-I didn't realize red doors in the first area were doors at first, they kind of look like red crates.
-After I changed the clock and talked to the nobleman, it seemed like he wanted to let the bard out of prison to play for him, but when I spoke to the bard, nothing different happened. Maybe I needed to fix the lute but couldn't figure out how. I ended up escaping the mansion by running past the goblins instead lol.
-In the second area, when you approach the guy in the tent, he tells you to leave and then you're forced to the left which means you can't go back to the right anymore. Minor annoyance I guess.
-Combat feels a bit janky right now. It seems like mashing the attack button is better than actually waiting for your attack animation to finish. The attack hitbox is huge and you're able to hit enemies far below you (I assume this was needed though because there's no crouching attack animation yet)
-If I start the 2nd area with 1 strength, then even after the guy gives me the strength up item, I still can't equip the sword.
-Didn't expect to see that creepypasta character here lol. I beat him by climbing up a tree where he couldn't hit me and spamming sword slashes.
I have tried both doorways but I really have no clue what’s going on at any time. I didn’t need to combine any items or do anything besides opening the red key bars door to escape the first level, and on the second level I cannot find a weapon so I can’t say there’s much combat to be done. Also, for some reason my dialogue got bugged after a while and I could only pick the third option or last if less.
I beat the first and second demo day levels and ran through the first level a few times to level up before crashing and losing everything (I forgot to screenshot it sowwy). I love the look of the game and the NPCs and the combat is fun, especially with the bow! Leveling is cool and it seemed that charisma changed the game dialogue which I got to see as I leveled up. The boss at the end of the second level took a long time to kill, but is was fun to just tree jump and arrow him to death. Sound FX for weapons would be a great addition, also I noticed the bow arrows go through walls and for sure hit off screen which is kind of OP. Overall great little pixel adventure game! What are your next plans, more levels?
Oh no, what happened, what were you doing just before the crash?
Boss, I need to rework his AI a little, maybe he's too strong for characters with low strength. Arrows are still a little rudimentary, definitely needs extra work.
For the future I'm a little torn. Second part isn't finished yet, but I was thinking about adding one more narration-focused level or free-roam town without cohesive story but with NPCs with their own problems and different ways to 'help' them.
So I got outside skipping the goblins from the roof hole, and from the top balcony jumped all the way right and landed all the way right. Then it crashed. You might be able to replicate it. Future plans sound great though, best of luck
Pros: in terms of style, liked everything about this game. DOS or simply King Quest type of graphics just works, because you know it's era, when Terry Pratchett and Robert Asprin were still popular. Have the same style of humor, subtle, but creating sensible chuckle. Like main character skipping instead of normal walk. And it's nice to see you have references, but still your art style is your own, and it perfectly suits this kind of humor.
Cons: inventory are not intuitive, I was puzzled, how to use some of the items, like fixed lute for the bard. I thought I can, but turns out it doesn't do anything. And going upstairs to attic, I jumped down and got this error message with light blue screen:
Error
player.lua:989: attempt to index a nil value
Traceback
[love "callbacks.lua"]:228: in function 'handler'
player.lua:989: in function 'adventuring'
player.lua:1230: in function 'update'
main.lua:295: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
Comments
The look and feel of the game is nice, feels like something straight out of the DOS era and the humor reminds me of Monty Python. I like the idea of having your stats give you different abilities, though you have to be careful that the game is beatable no matter what stats you have, especially if combat is involved.
Some notes:
-When the mouse is over a dialogue option, it stops you from using the arrow keys to select different options.
-The game says you can press C to jump but it didn't work for me, only the shift button worked.
-Agility 4 says it allows you to climb but you can climb without it.
-I didn't realize red doors in the first area were doors at first, they kind of look like red crates.
-After I changed the clock and talked to the nobleman, it seemed like he wanted to let the bard out of prison to play for him, but when I spoke to the bard, nothing different happened. Maybe I needed to fix the lute but couldn't figure out how. I ended up escaping the mansion by running past the goblins instead lol.
-In the second area, when you approach the guy in the tent, he tells you to leave and then you're forced to the left which means you can't go back to the right anymore. Minor annoyance I guess.
-Combat feels a bit janky right now. It seems like mashing the attack button is better than actually waiting for your attack animation to finish. The attack hitbox is huge and you're able to hit enemies far below you (I assume this was needed though because there's no crouching attack animation yet)
-If I start the 2nd area with 1 strength, then even after the guy gives me the strength up item, I still can't equip the sword.
-Didn't expect to see that creepypasta character here lol. I beat him by climbing up a tree where he couldn't hit me and spamming sword slashes.
I have tried both doorways but I really have no clue what’s going on at any time. I didn’t need to combine any items or do anything besides opening the red key bars door to escape the first level, and on the second level I cannot find a weapon so I can’t say there’s much combat to be done. Also, for some reason my dialogue got bugged after a while and I could only pick the third option or last if less.
I beat the first and second demo day levels and ran through the first level a few times to level up before crashing and losing everything (I forgot to screenshot it sowwy). I love the look of the game and the NPCs and the combat is fun, especially with the bow! Leveling is cool and it seemed that charisma changed the game dialogue which I got to see as I leveled up. The boss at the end of the second level took a long time to kill, but is was fun to just tree jump and arrow him to death. Sound FX for weapons would be a great addition, also I noticed the bow arrows go through walls and for sure hit off screen which is kind of OP. Overall great little pixel adventure game! What are your next plans, more levels?
Oh no, what happened, what were you doing just before the crash?
Boss, I need to rework his AI a little, maybe he's too strong for characters with low strength. Arrows are still a little rudimentary, definitely needs extra work.
For the future I'm a little torn. Second part isn't finished yet, but I was thinking about adding one more narration-focused level or free-roam town without cohesive story but with NPCs with their own problems and different ways to 'help' them.
Thanks for the interest!
So I got outside skipping the goblins from the roof hole, and from the top balcony jumped all the way right and landed all the way right. Then it crashed. You might be able to replicate it. Future plans sound great though, best of luck
-You need a tuto, I'm not going to read a readme or a manual
-For the 5 first secondes I kept checking my audio because of the 'BOOOOOOOOOOOO' oversatured intro sound
-I don't like plateformer so I can't really do constructive criticism
Pros: in terms of style, liked everything about this game. DOS or simply King Quest type of graphics just works, because you know it's era, when Terry Pratchett and Robert Asprin were still popular. Have the same style of humor, subtle, but creating sensible chuckle. Like main character skipping instead of normal walk. And it's nice to see you have references, but still your art style is your own, and it perfectly suits this kind of humor.
Cons: inventory are not intuitive, I was puzzled, how to use some of the items, like fixed lute for the bard. I thought I can, but turns out it doesn't do anything. And going upstairs to attic, I jumped down and got this error message with light blue screen:
Error
player.lua:989: attempt to index a nil value
Traceback
[love "callbacks.lua"]:228: in function 'handler'
player.lua:989: in function 'adventuring'
player.lua:1230: in function 'update'
main.lua:295: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
Finished the other demo and I got to make Dirk more agile and stronger.
Loved that boss.